
And if your team dies? It’ll just be temporarily lost in time and space, keeping its items and progress without that pesky perma-death. “The Color of Madness” mostly plays out as an endless, wave-based horde mode, granting better rewards the longer a single team survives the thronging masses. Husks aren’t particularly tough but make up for their weakness with numbers. The impact spreads strange, slimy crystals across the surrounding land and its inhabitants, morphing them into a new enemy faction called Husks. Like the story on which it’s based, “The Color of Madness” starts with a comet crash landing into a farmstead.


Ars Technica takes another look at Darkest Dungeon and its new DLC and finds it a different game from two years ago.
